Guides

Montabi Guides Hub

Walkthroughs and mechanic deep dives from your first Student Trainer run to X Gang bosses.

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Guides Hub Overview

Montabi is a creature-collector roguelike deckbuilder from Mankibo and Akupara Games. Runs play out on a branching city map where you fight on a 3×3 grid with your Trainer plus up to two Montabi, each with its own deck. This hub collects every long-form guide on the wiki so you can jump straight to the topic you care about without guessing which page is canonical.

If you have never finished a route, start with Getting Started. It covers launch-day basics on PC, Xbox, and Nintendo Switch: how turns work, why Trainer death ends the run, and how biscuits fit into your first tames. Once you understand AP and card draws, move to Combat & Positioning before you stack difficult elites.

Core guides

  • Getting Started —first-hour checklist, Student Trainer tips, and map pacing.
  • Combat & Positioning —grid lanes, 4-card hands, 3 AP per turn with carryover, and KO windows.
  • How to Tame Montabi —biscuits after battles, team slots, and when to skip a capture.
  • How to Evolve Montabi —level 5 and 10 breakpoints, new cards, and route timing.
  • How to Beat BossesX Gang bosses, elites, and Trainer survival priorities.
  • City Map & EventsCafe, convenience store, Stickards, Vending, Gotcharm, and event nodes.
  • Injuries & Revives —three-turn KO window, Injury cards, and recovery routing.
  • Ascension —post-clear difficulty and Ascension 10 Trainer goals.
  • Controls & Input —keyboard, mouse-only accessibility, full controller support, remapping, and grid targeting.

Where to go next on the wiki

Guides explain how systems work; other sections help you choose loadouts and gear. Compare creature strength on the Tier List, plan synergies in Builds, and read passive effects on Items. Trainers documents Student, Fighter, and Chef so you know what changes when you unlock alternatives mid-run. When you want quick lookups during a session, bookmark Tools alongside these guides.

  1. Getting Started —learn the lose condition (Trainer HP) and city node types.
  2. Combat & Positioning —practice front-line blocking and AP banking before elites.
  3. How to Tame —grow a stable without bloating weak captures.
  4. How to Evolve —schedule level 5 and 10 fights near safe nodes.
  5. City Map & Events —spend gold and Stickards efficiently.
  6. How to Beat Bosses —apply everything for X Gang finales.
  7. Injuries & Revives —learn KO timers before elites stack damage.
  8. Ascension —after your first clear, read before raising difficulty.
  9. Controls & Input —bind keyboard, controller, or mouse-only before hard mode.

Difficulty spikes to expect

Most failed runs come from ignoring positioning, not from bad luck on draws. Elites and bosses punish trainers who leave the back row exposed or who spend all AP every turn without a plan for the next hand. Injury cards after a missed three-turn revive window can clog Montabi decks for the rest of the route—see Injuries & Revives and the combat guide for how to avoid that spiral.

Keeping guides useful after patches

Montabi launched 6 August 2026; balance tweaks to biscuits, evolutions, or city shops will land in updates. When a guide mentions a specific node reward, cross-check Items and patch notes on Updates if something looks different in your build. Single-player means you can pause, re-read a section, and retry without pressure—use these pages as a checklist between fights rather than reading them front to back in one sitting.

FAQ

Frequently Asked Questions

Quick answers to the most common Montabi questions.

Which Montabi guide should I read first?

Start with Getting Started, then Combat & Positioning. Those two pages explain Trainer death, AP carryover, and the 3×3 grid before you worry about taming or bosses.

Do these guides cover all platforms?

Yes. Combat, taming, evolution, and city nodes work the same on Steam, Xbox, and Nintendo Switch; only control bindings differ.

Where are Trainer and Montabi build tips?

Mechanics live here; loadout ideas are in Builds and Trainers. Use the Tier List to see which creatures stay strong after evolution.

How many Montabi can I bring into battle?

Up to two Montabi fight beside your Trainer on the grid. Each has its own deck and draws four cards per turn while sharing the same AP economy.